MuseMart » The Cafe
Burning Wheel... OF TIME!!! (Dun Dun DUN!!)
(6 posts)-
Okay, so here's the post I promised to make about the conversion(Especially since I heard Mark had asked about it.)
This is all the info I've posted to both RPG.net and the BW forum.
And even if you're not familiar with the world feel free to comment about BW
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
POST 1So, I was sitting here mulling over various game ideas, including an old-school feelign BW game, when this idea grabbed ahold of the wheel(no pun intended) and wouldn't let go.
It came into my head that a perfect setting for the BW system would be Randland, aka The Wheel Of Time.
Seriously, the idea of beliefs and instincts is perfect for the setting, as is the ideas of Lifepaths and Stocks. And I'm pretty sure a magic system could be made to replicate Channelling and weaving almost perfectly, if one doesn't already exist.
Here's what I think would be needed to do this, in point form
Remove the Religious Subsetting
Remove all Religious and Wizardy lifepaths from other Settings
Add "The Spark" & Ta'veren traits
Add various LPs such as Blade Master, Gleeman and Thief-Taker
Add the White Tower Subsetting(Aes Sedai and Warders)
Add the Black Tower Subsetting
Add the Aiel setting
Add the Seanchan setting(Possibly a new Stock)
Add the Ogier Stock
Add a few specific LPs that lead into the White and Black Towers
Possibly create new Combat Actions based on the Sword Forms
Create the various WeavesMaybe make a new "Weaving" category for magic to replicate the way weaving works. This can be done with a primary Channeling roll with FoRKs from each of the related Affinities(Which might be training skills?). Or I'm sure there's another, better way.
The Mannish stock is, for the most part, right on track except for the additions and subtractions listed above.
I'd also really like for there to be some way for where you're from culturally to effect your character without making settings for each. Maybe haveeach character have a Belief that references where you're from?
Hopefully in the coming weeks I will actually start posting some Lifepaths and rules mods.
I'm open to any and all comments and possible help. I think this could really be a cool use of the BW system and has gripped me harder than any of my previous jaunts into Modding BW.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
POST 2Quick list of Lifepaths and Settings to be added
WHITE TOWER subsetting*
Novice
Accepted
Aes Sedai
Black Ajah
Mistress of Novices
Sitter Of The Tower
Keeper of the Flame
Amerlyn Seat
Youngling
Warder*Just about any City Dweller LP can be used in conjunction with the White Tower subsetting as it relates to Tar Valon and the day-to-day operations of the Tower and the civilians involved therein
BLACK TOWER subsetting*
Soldier
Dedicated
Asha'Man*Several Peasant LPs can be used in conjunction with the Black Tower subsetting as it relates to the day-to-day operations of the Tower and the civilians involved therein
AIEL setting
Born Aiel
Warrior
Wise One
Sept Chief
Clan Chief
Gai'Shain
Apprentice
Journeyman
Master CraftsmanOTHER
Gleeman*
Blademaster*
Thief-Taker(City)
Wolf-Brother(Outcast)
False Dragon(Outcast)*Not sure which setting to put these under as they're not really setting-specific.
These ones will all be fairly simple to make, it's the Ogier Stock that's gonna be the tough one seeing as how very little of their Society is actually talked about in the books.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
POST 3I worked up a lot of stuff while at work today.
Each Ajah is going to be a separate LP(Including Black) and will each grant different Skills and Traits, as well a resource discounts on certain Weaves(Though I'm not sure if the resource cost for Weaves works in WoT)
I added Darkfriend as an Outcast LP, as well as Wilder. Though I'm thinking Darkfriend may be better as a C-O Trait... that way it doesn't steal one of your precious LP slots. That way Anyone could have it without having to rewrite all the Leads. Maybe as a Call-On for Circles tests?
Atha'an Meire has been added as a Setting
I've also added a "Children of the Light" subsetting to replace the Religious subsetting
I'm also thinking that instead of having the Born LPs within the various settings there's a Born "Setting" that uses the various Cultures as determinating Time, Stats and Traits. Those LPs then lead into the Various settings that would be available to that Culture. That way their culture would have an impact on them from the start but not be effected by what type of Setting their living in. I like this mostly because in WoT a person's culture has a large impact on who they are, whether they're still in their Homeland or not.
Traits are currently sitting at:
The Spark
Innate Channeler
Ji'e'toh
Way of The Leaf
Bonded
Dark One's Own Luck
The Three Oaths
Sniffer
Dreamer
Old Blood
Viewer
Forteller
Aspect AffinityAnd I tell you what, once again the WotC WoT RPG is showing it's usefulness.
I've also worked up a rough rule set for Channeling:
To Embrace/Seize: Will test at ob 4 (It shouldn't be too hard for an experienced character)
The Channel: Roll your Channeling Skill + Will against the OB of the Weave (Which is a base ob 2, +1ob for each aspect involved in the weaving, i.e. Balefire is an ob 7... that may sound high but wait).
Now here's the finicky part... I have to account for fatigue, which BW does, but I'm not sure if the standard Tax rules are appropriate for Channeling: After each casting the caster rolls their Forte at an OB of the spell's OB. If he fails failure below the OB is temporarily subtracted from his Forte until rendered unconcious. I'm just not sure if it works... I mean, you could fail a couple times on basic weaves due to bad rolls and suddenly be unconcious trying to cast "Bonding". Now maybe the issue is not with the Tax rules but with my OB system... Opinions?
Now I also had to figure out a way for a Channeler's strength in the Five Powers to come into play as it's a very important aspect of Channeling, and I think I've found a way; The "Aspect Affinity" Die Trait.
ASPECT AFFINITY DT 5pts
This trait indicates ones strength in the various aspects of the One Power; Earth Air, Fire, Water & Spirit. This trait may be taken multiple times(even as a Lifepath Trait if your LP grants it). Each time this Trait is purchased you gain a +1d bonus to casting Weaves that contain the Aspect(s). These bonuses stack for multiple affinities.
This trait also allows those strong in certain aspects to learn Weaves built on those aspects as a faster rate. learning time for any Weave containing 1 or more of the Aspects you have this trait for(And ONLY those aspects) is reduced by Half. For those Weaves containing 1 or more of your chosen aspects AND 1 or more aspects you do not have an affinity with, Learning time is cut by 1/4 of listed time. These effects do not stack; Whether you haveone affinity or multiples it's still 1/2 and 1/4.
Lack of this Trait does not incur a penalty.Also, I'm thinking of making "Madness" an Emotional Attribute for Male Channelers...
As you can see I've spent a lot of time thinking about and working on this.
Please, more comments and help.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
POST 4BORN LIFEPATHS
After attempting to work out my orginal idea for the various Born LPs based on your characters culture I realized I was going about it all wrong. Instead of having each Culture have it's own born LP(other than Aiel and Atha'an Meire) I've decided to make out a list of each culture and what Born LPs they can go into and a list of common Traits and Skills that represent the culture. These traits and skills can be purchased at character creation at the same cost as LP traits and skills even if they're not listed in any of the characters chosen Lifepaths. I'm thinking I may have to add a couple extra points to make this feasable though. What do you think?Here's a WiP list of what I have so far.
-Aiel: refer to Aiel Setting
-Atha'an Meire: Refer to setting
-Altaran: Village, City, Noble; Poker Face
-Borderlander: Village, City, Noble; Ride, Mounted-Combat Training; Loyal
-Cairheinen: Village, City, Noble; Great Game-Wise; Poise, Scheming, Ambitious, Street-Smart, Condescending
-Domani: Village, City, Noble; Charming, Charismatic, Graceful, Street-Smart
-Illianer: Peasent, Village, City, Noble; Street Smart
-Midlander: Peasent, Village, City, Noble; Tough
-Tairen: Peasant, Village, City, Noble;
-Tar Valoner: City
-Taraboner: Peasent, Village, City, NobleI need to finish thelist and add more Character Traits as well. Any suggestions would be helpful.
And here's some LP stuff I've worked up.
WHITE TOWER I have taken a few ques from Brantai's list but also changed a few things and added a lot
Novice
10yrs, 5rps, +1M/P
Leads: Any
Skills: 6pts; Aes Sedai-Wise, Meditation, Etiquette, Read, Doctirne, Incospicuous
Traits: 2pts; Gifted, Broken, Mind-Numbing WorkAccepted
10yrs, 12rps, +1M
Leads: Any
Skills: 5pts; Channelling, Instruction, Bureaucracy, Write, One Power-Wise
Traits: 1pt; The Spark, Extremely Respectful of Ones BettersRed Ajah
~yrs*, 32rps, +1M
Skills:
Traits: ** ; Male Channeler-WiseGreen Ajah
~yrs*, 32rps, +1M/P
Skills: 5pts; Command, Strategy, Tactics, Riding, Soldier-Wise
Traits: ** ; Cold-hearted, Cold-BloodedGrey Ajah
~yrs*, 32rps, +1M
Skills: Etiquette, Persuasion, Soothing Platitudes
Traits: ** ; Cool-Headed, Poker-Face, Imperious DemeanorBrown Ajah
~yrs*, 32rps, +1M
Skills: Research, History, Library-Wise, Ancient Languages, Symbology
Traits: ** ; BookwormYellow Ajah
~yrs*, 32rps, +1M
Skills: Afflicition-Wise, Poison-Wise
Traits: ** ; Healing(Talent)Blue Ajah
~yrs*, 32rps, +1M
Skills: Oratory, persuasion, Rule Of Law, Bureaucracy, Etiquette
Traits: ** ; Rhetorical, EvasiveWhite Ajah
~yrs*, 32rps, +1M
Skills: Meditation
Traits: ** ; MeticulousAjah Head
Mistress of Novices
Eyes & Ears
Advisor To the Crown
Sitter of the Hall
Keeper of the Chronicles
Amyrlin Seat
Stilled Sister
Youngling
Warder
*The years a person is Aes Sedai acts just like Advisor to the Court
**All Aes Sedai are required to take the Bonded to the Oath Rod and Ageless traitsSo that's what I currently have of LPs at the moment. I haven't really been working in any pattern. I'll work on a couple LPs then jump to a Trait and work on that.
Speaking of traits, What kind of trait would it be if all it did was add a New Belief revolving around that trait? DT? C-O? Character?
Okay, so I hope to have some more finished when next I post.
And please, if you have any ideas feel free to shout them out.
Posted 1 year ago # -
Okay, so I thought I'd fill you in a bit on my progress... and there has been progress.
I'm done laying out the Aiel Setting, I just have to finish fleshing out skills and traits.
I'm also almost done laying out the Aes Sedai Subsetting.
I've also finished a couple traits.
So yeah, it's coming along nicely.
Here's the two main forum pages that I'm posting this stuff in:
http://burningwheel.org/forum/showthread.php?t=6843
&
http://www.blacktower.net/phpBB3/viewtopic.php?f=23&t=8560BW is mostly rules stuff and Black Tower is setting info mostly.
Posted 1 year ago # -
Spiffy. Nice to see things are progressing steadily.
Posted 1 year ago # -
How's this little project coming along?
Posted 1 year ago # -
Well, it's not dead. I just haven't had much time to sit down and work on it.
But Micah and I did a bunch of Brainstorming at the Con.
Posted 1 year ago # -
Good deal. What's Micah up to these days?
Posted 1 year ago #
Reply
You must log in to post.